In the latest news release from the developers, the leader Overwatch Jeff Kaplan (Jeff Kaplan) shared the news regarding the “Flag capture” and the upcoming browser of matches, which will capture the flags after the festive event “The Year of the Rooster” will end.
According to Kaplan, Blizzard Entertainment He perfectly understands that users are often hunting to play according to their own rules and try something new. Just for this, developers soon will add a browser of matches to the game, which will allow you to find battles in the "their own game" mode for themselves.
As for the “capture of the flag”, it will work on twelve cards, including those three that are available within the framework of the “Capture of the Rooster” mode. The remaining nine, most likely, will be taken from three different gaming zones (Nepal, Ilios and Oasis).
The regime, which is currently tested on a public server (PTR), can be configured for yourself by establishing various rules on the basis of your preferences. For example, on any of the cards it will be possible to turn off certain abilities of the heroes, change the conditions of capture of the flag, and so on.
All of the above innovations will get to Overwatch Together with a fresh patch. True, when he comes out, Kaplan He does not say yet.
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If they suffer "capture Rooster Flag https://casinor2pbet.co.uk/withdrawal/ ”on a constant, then they would have to think about the ban on the choice of bastions, Swedish gnomes and a symbol in this mode, otherwise the entire regime, in most cases, will turn into a trench war, where both teams are sitting at points and firing a little, not even allowing anyone to approach the flag (and it must be captured for several seconds). Or make a capture instant for example.
If this trinity of the defenders were so ultimate, they would be seen in any protection in other modes (where the seizure of points, for example, is also not instant). But no, Torbjorn and Bastion remain the least chosen heroes. Because all this is counting. 😉 From this trinity a serious splinter with a well -thought -out attack will only be a living symmetr, t.To. The remaining two, together with her turrets, is the thoroughly a bunch of Winston+a diva, which only the same symmettra and dawn can keep from the capture of the flag.
An instant capture of the flag will lead to capture by CD (sombra through invisibility+teleport, for example). The ban on the use of skills when carrying a flag on the contrary will complicate everything, leading even more often to a draw.
In fact, everything is not so good in the mode, with the exception of cards – there is little spaciousness for maneuver, the cards are imprisoned for battles 6 to 6.
Jeff himself says the characters in the game are too mobile. When there was no time to capture the flag, the tracer could make three jerks forward, pick up the flag and fly away far back. If you limit their mobility, they will lose their characteristics.
For me, they needed to make one flag so that the struggle constantly went for him, and that he would impose at least some kind of fine, and the diva would not fly away far, far away.
Blizzard did not push for "innovation". They simply reported that they add a browser of matches and explained why they did not add during the release.
Even at the dawn of the beta test, I wrote to them about this (and I am far from the only one), the answer was “we ourselves really want this feature, so it will appear, but we can’t say anything about the deadlines”.
True, this does not explain anything, they promised the invisibility regime in their application more than 5 years ago and with the word "soon".
Symmeters, bastions and gnomes were an obvious decision of the Development team – after all, the first meta, which was prophesied by the “capture of the flag” – are traders and sombras, who are not stupid without above the listed three.
The problem is that trying to sharpen a new mode towards the “nerf” traser and sombras, the incidents did not notice that they accidentally gave rise to the “Winston+Diva” meters that were not afraid of bastions with symmeters and can deliver the flag in 5 seconds.
As the personal experience shows the solo of the game, this mode in 1 out of 10 cases is interesting. Often these are trench wars on both sides, while 1.5 digger are trying to do at least something. Or 1 team with a climb break into the enemy flag, dug up there and systematically shoot responding opponents (thanks to direct visibility) while one person just runs with the flag. And it is also likely that one side will in any way capture one flag, after which it dug in its database before the timeout.
3 strategies that you will face again and again.
well, it seems to me that the heroes should not be forbidden, otherwise it will be too easy to capture. Then to the to the to the tohumers it will be exorbitantly easily capture the flag. When no one was engaged in defense, I very easily pulled out all the flags for the tracer.
But you don’t have to make a hasty conclusions – for me 2FORT was the second home in due time, and saw all the trash that was happening on the flags)
You yourself called the reason why in this mode this trinity of the defenders is so ultimatum. Little spaciousness for a maneuver, narrow corridors.
For good, for such modes in shooting shutters, individual cards were drawn so that there was a balance.
Here the browser is really great, because it is convenient. For good, it had to be introduced from the release, well, okay.
Who else plays, how the Overwatch is doing? I just have a resentment against Blizzard close to the offense of the bone. But the free Starcraft I will certainly look.
Rather, trench warriors strain when 4 heroes stand on flags, and the rest simply fight in the middle of the map, not having the opportunity to go to the point.
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